AI Insights · Timothy · October 2021
Top 5 Slime Games Apps Performance on Unified Platform in the US - Q3 2021
Explore the performance of the top 5 slime games apps in the US during Q3 2021, including trends in weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 slime games on a unified platform in the United States. Below, we delve into the weekly downloads, revenue, and active users of these apps. All data is sourced from Sensor Tower; more insights can be found on their platform.
Super Slime Simulator experienced a decline in weekly revenue, starting at around $5K and dropping to approximately $1.9K by the end of September. Weekly downloads fluctuated, peaking at 180K at the beginning of the quarter and ending at around 117K. Active users saw a downward trend from 987K to 753K.
Slime Simulator Time :ASMR DIY showed a varied pattern in weekly downloads, beginning at 22.8K and ending at 9.3K. Active users also declined from 55.7K to 35.6K by the end of the quarter.
Goo: Slime simulator, ASMR had a peak in weekly revenue at $17.7K at the start of the quarter, then fluctuated and settled around $12.9K. Downloads began at 64.2K and stabilized at 21.1K. Active users saw a decline from 156.9K to 73.6K.
Virtual Slime maintained relatively low weekly revenue, starting at $858 and ending at $176. Downloads started at 23K and decreased to about 10.7K. Active users dropped from 69.2K to 45.2K.
Makeup Slime Game! Relaxation had minimal weekly revenue, peaking at $30. Downloads showed a downward trend from 12.4K to 5.9K. Active users remained relatively consistent, hovering around 230K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.